#ifndef USERPLAYER_H
#define USERPLAYER_H

#include <QObject>
#include"player.h"
class UserPlayer : public Player
{
public:
    Q_OBJECT
    using Player::Player;
    explicit UserPlayer(QObject*parent=nullptr);

    // Player interface
public:
    void prepareCallLord()override;
    void preparePlayHand()override;
};

#endif // USERPLAYER_H
